top of page

Gringa Club

Público·72 membros

Learn Unreal Engine 4 with C++ and Blueprints: A Practical Guide for Beginners



Unreal Engine 4 Book Pdf: A Comprehensive Guide for Beginners and Experts




Unreal Engine 4 is one of the most popular and powerful game engines in the world. It is used by professional game developers, hobbyists, educators, filmmakers, artists, and more. It allows you to create stunning games, interactive experiences, cinematic sequences, and virtual reality applications.




Unreal Engine 4 Book Pdf



If you want to learn how to use Unreal Engine 4, you might be overwhelmed by the amount of information and resources available online. That's why we have created this comprehensive guide for you. In this guide, you will learn:



  • How to download and install Unreal Engine 4



  • How to use the main features and tools of Unreal Engine 4



  • How to learn Unreal Engine 4 effectively from books, online courses, tutorials, documentation, forums, and communities



By the end of this guide, you will have a solid foundation of Unreal Engine 4 knowledge and skills that will help you create your own amazing projects. Let's get started!


How to Download and Install Unreal Engine 4




The first step to learning Unreal Engine 4 is to download and install it on your computer. Here's how:


Step 1: Create an Epic Games account and download the Epic Games Launcher




To use Unreal Engine 4, you need to have an Epic Games account. You can create one for free at https://www.epicgames.com/id/register. You will need to provide your email address, password, display name, country, date of birth, and agree to the terms of service.


After creating your account, you need to download the Epic Games Launcher, which is the application that allows you to access Unreal Engine 4 and other Epic Games products. You can download it for free at https://www.epicgames.com/store/en-US/download. You will need to choose your operating system (Windows or Mac) and follow the instructions to install the launcher.


Step 2: Install Unreal Engine 4 from the launcher and choose your preferred version




After installing the Epic Games Launcher, you need to launch it and log in with your Epic Games account. Then, you need to click on the Unreal Engine tab on the left side of the launcher. You will see a list of Unreal Engine versions available for download. You can choose the latest version, which is usually the most stable and updated, or you can choose an older version, which might be compatible with some projects or tutorials that you want to follow.


To install Unreal Engine 4, you need to click on the Install button next to the version that you want. You will need to choose a location on your computer where you want to install Unreal Engine 4. The installation process might take some time depending on your internet speed and computer performance. You can check the progress of the installation on the launcher.


Step 3: Launch Unreal Engine 4 and create a new project




After installing Unreal Engine 4, you can launch it from the launcher by clicking on the Launch button next to the version that you installed. You will see a splash screen with the Unreal Engine logo and then a window with a list of project templates that you can choose from. You can create a new project by selecting one of the templates or by clicking on the New Project tab at the top of the window.


A project template is a pre-made configuration of settings, assets, and blueprints that you can use as a starting point for your own project. You can choose from different genres, such as first-person shooter, third-person adventure, puzzle, platformer, etc. You can also choose from different quality levels, such as low, medium, high, or scalable. You can also choose whether you want to use C++, which is a programming language that allows you to write custom code for your project, or Blueprint, which is a visual scripting system that allows you to create logic and functionality without writing code.


After choosing a project template, you need to give your project a name and a location on your computer where you want to save it. You can also change some other settings, such as whether you want to include starter content, which is a collection of basic assets and blueprints that you can use in your project, or whether you want to enable ray tracing, which is a rendering technique that simulates realistic lighting effects. Then, you need to click on the Create Project button at the bottom of the window.


Unreal Engine 4 will then create your project and open it in the editor interface. Congratulations! You have successfully downloaded and installed Unreal Engine 4 and created your first project.


How to Use Unreal Engine 4




Now that you have Unreal Engine 4 installed and running on your computer, you might be wondering how to use it. Unreal Engine 4 is a very powerful and complex game engine that offers many features and tools for creating games and interactive experiences. In this section, we will give you an overview of some of the main features and tools of Unreal Engine 4 and how to use them.


The Editor Interface




The editor interface is the main window where you can access all the features and tools of Unreal Engine 4. It consists of several panels and toolbars that you can customize according to your preferences and needs. Here are some of the most important panels and toolbars that you should know:



  • The Toolbar: This is located at the top of the editor interface and contains buttons for common actions, such as saving, playing, building, testing, etc.



  • The Modes Panel: This is located on the left side of the editor interface and contains tabs for different modes that allow you to perform different tasks, such as placing objects, sculpting landscapes, painting foliage, etc.



  • The Content Browser: This is located at the bottom of the editor interface and contains tabs for different folders where you can manage and import assets, such as meshes, textures, sounds, materials, etc.



  • The Viewport: This is located in the center of the editor interface and shows a preview of your level or scene that you are working on. You can navigate and interact with the viewport using your mouse and keyboard.



The Content Browser




The content browser is one of the most important panels in Unreal Engine 4. It allows you to manage and import assets that you can use in your project. Assets are files that contain data and information for different types of objects, such as meshes, textures, sounds, materials, blueprints, etc.


To access the content browser, you need to click on the Content Browser tab at the bottom of the editor interface. You will see a list of folders on the left side of the panel and a grid of assets on the right side of the panel. You can create new folders by right-clicking on an existing folder and choosing New Folder. You can rename or delete folders by right-clicking on them and choosing Rename or Delete.


You can import assets from your computer or from other sources by clicking on the Import button at the top of the panel. You will need to choose a file from your computer or a URL from the internet and then choose a folder where you want to import the asset. You can also drag and drop files from your computer or from other applications into the content browser.


You can preview and edit assets by double-clicking on them in the content browser. Depending on the type of asset, you will see a different editor window that allows you to modify its properties and settings. For example, if you double-click on a mesh asset, you will see a mesh editor window that allows you to change its scale, rotation, collision, etc.


You can also search for assets by typing keywords in the search box at the top of the panel. You can filter assets by type, size, date, etc. by clicking on the filter button next to the search box. You can also sort assets by name, type, size, date, etc. by clicking on the sort button next to the filter button.


The Blueprint System




The blueprint system is one of the most powerful and unique features of Unreal Engine 4. It allows you to create and edit logic and functionality for your project without writing code. Instead, you use a visual scripting system that uses nodes and wires to represent actions and events.


To access the blueprint system, you need to click on the Blueprint tab in the modes panel. You will see a list of blueprint classes that you can choose from. A blueprint class is a template that defines the properties and behavior of an object or actor in your project. For example, if you want to create a character that can move and jump, you can choose a character blueprint class.


To create a new blueprint class, you need to click on the New Blueprint Class button at the top of the panel. You will see a window that allows you to choose a parent class for your blueprint class. A parent class is an existing blueprint class that provides some basic properties and behavior for your blueprint class. For example, if you want to create a door that can open and close, you can choose an actor blueprint class as your parent class.


After choosing a parent class, you need to give your blueprint class a name and a location in your content browser where you want to save it. Then, you need to click on the Create Blueprint Class button at the bottom of the window.


Unreal Engine 4 will then create your blueprint class and open it in a blueprint editor window. The blueprint editor window consists of several panels and toolbars that allow you to modify your blueprint class. Here are some of the most important panels and toolbars that you should know:



  • The Toolbar: This is located at the top of the blueprint editor window and contains buttons for common actions, such as saving, compiling, testing, etc.



  • The Components Panel: This is located on the left side of the blueprint editor window and shows a list of components that make up your blueprint class. Components are sub-objects that provide specific functionality for your blueprint class. For example, if you have a character blueprint class, you might have components such as mesh, camera, movement, etc.



  • The Viewport: This is located in the center of the blueprint editor window and shows a preview of your blueprint class in 3D space. You can navigate and interact with the viewport using your mouse and keyboard.



  • The Graph Panel: This is located at the bottom of the blueprint editor window and shows a graph of nodes and wires that represent the logic and functionality of your blueprint class. Nodes are icons that perform actions or events, such as setting a variable, playing a sound, spawning an object, etc. Wires are lines that connect nodes and transfer data or signals between them.



To edit your blueprint class, you need to use the graph panel to create and connect nodes and wires. You can create nodes by right-clicking on an empty space in the graph panel and choosing a node from the context menu. You can also drag and drop nodes from the palette panel, which is located on the left side of the graph panel and contains a list of commonly used nodes. You can connect nodes by clicking on an output pin of one node and dragging it to an input pin of another node. You can also disconnect nodes by clicking on a wire and pressing Delete.


You can also edit your blueprint class by using the components panel, the viewport, and the details panel. You can add components by clicking on the Add Component button at the top of the components panel and choosing a component from the list. You can also drag and drop components from the content browser into the components panel or the viewport. You can move, rotate, and scale components by using the transform gizmo in the viewport or by changing their values in the details panel. You can also change other properties and settings of components in the details panel.


The Level Editor




The level editor is one of the most frequently used features of Unreal Engine 4. It allows you to design and build levels or scenes for your project. A level or scene is a collection of objects or actors that make up your game world, such as terrain, buildings, props, lights, etc.


To access the level editor, you need to click on the Level Editor tab in the modes panel. You will see a list of levels that you can choose from. A level is a file that contains data and information for a specific level or scene in your project. You can create a new level by clicking on the New Level button at the top of the panel. You will see a window that allows you to choose a template for your level. A template is a pre-made configuration of settings, assets, and blueprints that you can use as a starting point for your level. You can choose from different templates, such as default, empty, time of day, etc.


After choosing a template, you need to give your level a name and a location in your content browser where you want to save it. Then, you need to click on the Create Level button at the bottom of the window.


Unreal Engine 4 will then create your level and open it in the level editor window. The level editor window consists of several panels and toolbars that allow you to modify your level. Here are some of the most important panels and toolbars that you should know:



  • The Toolbar: This is located at the top of the level editor window and contains buttons for common actions, such as saving, playing, building, testing, etc.



  • The Modes Panel: This is located on the left side of the level editor window and contains tabs for different modes that allow you to perform different tasks, such as placing objects, sculpting landscapes, painting foliage, etc.



  • The Content Browser: This is located at the bottom of the level editor window and contains tabs for different folders where you can manage and import assets, such as meshes, textures, sounds, materials, etc.



  • The Viewport: This is located in the center of the level editor window and shows a preview of your level or scene that you are working on. You can navigate and interact with the viewport using your mouse and keyboard.



the right side of the level editor window and shows properties and settings for selected objects or actors in your level.


  • The World Outliner: This is located on the right side of the level editor window and shows a list of objects or actors that are present in your level. You can select, rename, delete, hide, or lock objects or actors by right-clicking on them and choosing an option from the context menu.



To edit your level, you need to use the modes panel to place and modify objects or actors in your level. You can place objects or actors by dragging and dropping them from the content browser into the viewport or by clicking on the Place Actor button at the top of the modes panel and choosing an object or actor from the list. You can also duplicate objects or actors by selecting them and pressing Ctrl+C and Ctrl+V.


You can move, rotate, and scale objects or actors by using the transform gizmo in the viewport or by changing their values in the details panel. You can also change other properties and settings of objects or actors in the details panel.


The Material Editor




The material editor is one of the most creative and fun features of Unreal Engine 4. It allows you to create and apply materials that define the visual appearance of objects or actors in your project. A material is a file that contains data and information for different aspects of an object's surface, such as color, texture, reflection, transparency, etc.


To access the material editor, you need to double-click on a material asset in the content browser. You will see a material editor window that consists of several panels and toolbars that allow you to modify your material. Here are some of the most important panels and toolbars that you should know:



  • The Toolbar: This is located at the top of the material editor window and contains buttons for common actions, such as saving, applying, testing, etc.



  • The Graph Panel: This is located on the left side of the material editor window and shows a graph of nodes and wires that represent the logic and functionality of your material. Nodes are icons that perform actions or events, such as setting a parameter, adding a texture, multiplying a value, etc. Wires are lines that connect nodes and transfer data or signals between them.



  • The Preview Panel: This is located on the right side of the material editor window and shows a preview of your material applied to a sphere or a cube. You can change the shape of the preview object by clicking on the buttons at the top of the panel. You can also change the lighting and background of the preview panel by clicking on the buttons at the bottom of the panel.



  • The Details Panel: This is located on the right side of the material editor window and shows properties and settings for selected nodes or parameters in your material.



the left side of the graph panel and contains a list of commonly used nodes that you can drag and drop into the graph panel.


To edit your material, you need to use the graph panel to create and connect nodes and wires. You can create nodes by right-clicking on an empty space in the graph panel and choosing a node from the context menu. You can also drag and drop nodes from the palette panel into the graph panel. You can connect nodes by clicking on an output pin of one node and dragging it to an input pin of another node. You can also disconnect nodes by clicking on a wire and pressing Delete.


You can also edit your material by using the preview panel and the details panel. You can see how your material looks like on different shapes and lighting conditions by using the preview panel. You can also change some properties and settings of your material, such as its name, blend mode, shading model, etc. by using the details panel.


The Animation System




The animation system is one of the most expressive and dynamic features of Unreal Engine 4. It allows you to create and edit animations that define the movement of characters and objects in your project. An animation is a file that contains data and information for different poses and transitions of a character or object over time.


To access the animation system, you need to double-click on an animation asset in the content browser. You will see an animation editor window that consists of several panels and toolbars that allow you to modify your animation. Here are some of the most important panels and toolbars that you should know:



  • The Toolbar: This is located at the top of the animation editor window and contains buttons for common actions, such as saving, playing, looping, etc.



  • The Viewport: This is located on the left side of the animation editor window and shows a preview of your animation applied to a character or object. You can navigate and interact with the viewport using your mouse and keyboard.



  • The Timeline: This is located at the bottom of the animation editor window and shows a timeline of keyframes and curves that represent the poses and transitions of your character or object over time. Keyframes are points that define a specific pose or value for your character or object at a specific time. Curves are lines that define how your character or object interpolates between keyframes.



The Details Panel: This is located on the right side of the anima


Informações

Bem-vindo ao grupo! Você pode se conectar com outros membros...
bottom of page